BigBox VR Engineering Manager (Server + Infra) Id-2701

Job description

Summary:

BigBox VR is an Oculus Studio known for developing popular multiplayer VR games like POPULATION: ONE, a battle royale shooter that allows players to fly, climb, and fight in an immersive VR world. Founded by industry veterans, BigBox VR focuses on creating social, multiplayer, first person shooters that leverage the full potential of virtual reality. Acquired by Meta in 2021, BigBox VR is now part of a broader effort to build the future of VR games.

We are seeking an experienced Server and Infrastructure Engineering Manager with a passion for games and technology. The candidate should have a strong sense of quality and know what makes a game enjoyable for players. They should have experience leading a server team to efficiently operate large scale, dynamic products, and make games come to life through scalable, reliable web services. It is important to thrive in a fast-paced environment and communicate high level or low level detail to a wide variety of stakeholders. This role is a key member of the team and a trusted partner that needs to operate with knowledge of each area of the product, its status, and quality level. An ideal candidate has prior experience working in game studios shipping and operating live ops games with regular release cadences.

Our Tech Stack: Unity and C# Meta Infrastructure (written mainly in Hack), Python, AWS (CloudFront, CloudWatch, GameLift, SNS), TeamCity.

Required Skills:

BigBox VR Engineering Manager (Server + Infra) Responsibilities:

  1. Create, maintain, and extend server infrastructure that powers all of BigBox VR’s games such as POPULATION: ONE.
  2. Create, maintain and deploy highly reliable server infrastructure within a highly dynamic and iterative team environment.
  3. Work hands-on, spending 20% to 50% of your time working in the code with the team to design, develop, test and maintain quality code and documentation.
  4. Work as a team, contributing to important design decisions and conversations.
  5. Develop gameplay and server prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies.
  6. Test and support the game as a service.
  7. Collaborate with artists and engineers to implement new developments, help build features, and solve creative problems.
  8. Act as an engineering coach to provide feedback, support engineers on career development, and grow their skill sets through mentoring.
  9. Unblock or accelerate team progress by removing obstacles and being a resource.
  10. Develop, own, and drive a clear vision and strategy for the team through clear goals and excellent communication about how the team's work fits into the bigger picture.

Minimum Qualifications:

  1. 8+ years experience shipping or operating live service games that serve millions of players via highly scalable web services.
  2. 8+ years experience architecting, building, and scaling highly scalable and resilient web services and storage tiers.
  3. 8+ years as an engineering leader in game development or multiple shipped games.
  4. 2+ years experience in an engineering manager role managing direct reports.
  5. Experience working in Unity 3D or similar game engines.
  6. Demonstrated experience working in self-managed, fast-paced environments.
  7. Bachelor's Degree in Computer Science, or equivalent experience.
  8. Demonstrated history of working well with cross-functional teams and organizations.
  9. Experience organizing and leading meetings for planning, scheduling, and/or discussion within the team.
  10. Expertise growing and mentoring team members.

Preferred Qualifications:

  1. Experience working on AR or VR games.
  2. Deep expertise working in Unity 3D or similar game engines.
  3. Experience building first person shooters.
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